Our own titles
We build and publish under our own name rather than taking commissions, so we get to make the games we actually want to make.
The game side of TuffLabs. We build and publish our own Roblox experiences, starting with Get Fluffy Hair and a community of more than four thousand players.
Get Fluffy Hair is our first game and the reason this side of TuffLabs exists. It brought together a community of over four thousand people, which gave us something most new studios do not have at the start: real players telling us honestly what worked and what did not.
We took that seriously. A team is rebuilding the game right now, putting everything we learned from the first release back into it. The relaunch is about three weeks away.
Roblox suits the way we work. A small team can put something in front of a real audience quickly and find out within days whether it holds up, instead of guessing for months in private.
Get Fluffy Hair is the first title, not the only one. The plan is a studio with several games under its name, and this is the one that proves the approach.
We build and publish under our own name rather than taking commissions, so we get to make the games we actually want to make.
Four thousand players told us what was wrong with the first release. The rebuild is largely their feedback, taken seriously.
Development gets documented like everything else at TuffLabs, with the progress and the mistakes both on show.
We are growing the development team, and we would genuinely like to hear from people who want to build games with us. Scripters, builders, modellers, animators, UI designers, anyone who can make a game better.
There is no formal process. Come into the Discord, tell us what you do and what you have made, and we will talk properly about where you would fit.
Tell us what you do in the Discord and we will take it from there.